SectionsPositions

Positions

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T SpawnCT SpawnRoofRadioLobbySqueakySiloYardRedSecretGarageBlueCreditNikoJ HallTrophyMustangHutTetrisDefaultRaftersBoostBig BoxRampHeadshotHeavenHellLockersZyWooCTUnbreakableAsianAfricaVentMainOutside RifleA Anchor (Door)A Anchor (Hut)RampAWPAWPAWPAWPAWPAWPAWPAWP
AWP
    • Own Yard as the Outside Rifle and report whether Ts can cross Secret toward Lower.
    • When Secret opens, call the Lower handoff before rotating from Yard to Ramp so Upper knows which route is live.
    See Responsibilities

Game Plan

Nuke CT side reads Yard and Ramp without disconnecting Upper at Hut and Squeaky from Lower at Secret and Ramp.

  1. Have Outside Rifle own Yard and call Secret before Ramp or an Upper anchor rotates to Lower.
  2. Pair Hut and Squeaky on Upper; if one anchor drops Vent to Lower, the other names the remaining Upper gap and keeps Heaven connected.
  3. At Ramp, take a favorable fight for information, then fall toward Lower on commitment; stay home when quiet Yard points to Lobby and Upper.
  4. Use the AWP from Heaven as the rotator: reinforce the active lane, cover J Hall or Hell if Ramp falls, and never abandon both levels on noise alone.

Protocols

Ramp rush: damage, then fall

1When Ts commit through Ramp toward Lower, have Ramp take a few favorable shots and fall to Lower before the lane costs a defender.

Quiet Yard: hold the Ramp rotation

2When Outside Rifle reports quiet Yard, keep Ramp home for a loaded Lobby or a stopped Upper hit through Hut or Squeaky that can turn toward Lower.

Yard lost: hand off Lower

3When Outside Rifle confirms Ts can reach Secret, send Ramp to Lower and rotate Outside from Yard to Ramp only after both players call the handoff.

Ramp lost: rebuild both levels

4When Ramp dies while Outside Rifle remains in Yard, move the AWP from Heaven to J Hall or Hell and send one Upper anchor down Vent to Lower so both levels retain coverage.

Lower door opened: name the sound

5Before the Lower player opens Single Door or Double Doors, that player calls the door so Upper and Ramp do not mistake friendly noise for T contact.

Default + Conditioning

  • Default

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    T SpawnCT SpawnRoofRadioLobbySqueakySiloYardRedSecretGarageBlueCreditNikoJ HallTrophyMustangHutTetrisDefaultRaftersBoostBig BoxRampHeadshotHeavenHellLockersZyWooCTUnbreakableAsianAfricaVentMain

    TBD

Variations

TBD

Utility Overview

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Essential0

No essential utility yet.

Niche11

11 situational utilities are tucked away until needed.

Gimmicks

TBD

Duties

  • Outside Rifle

    TBD

  • A Anchor (Hut)

    TBD

  • A Anchor (Door)

    TBD

  • AWP

    TBD

  • Ramp

    TBD