Starter Guide

An initial plan an IGL can use on the first gun round.

SectionsPositions

Positions

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100%
T SpawnCT SpawnRoofRadioLobbySqueakySiloYardRedSecretGarageBlueCreditNikoJ HallTrophyMustangHutTetrisDefaultRaftersBoostBig BoxRampHeadshotHeavenHellLockersZyWooCTUnbreakableAsianAfricaVentMainOutsideLobbyDoorAWPAWPAWPAWP
AWP
    • Own Yard for the Outside group and report CT contact, utility, and whether Secret is open toward Lower.
    • Leave Yard with the call: join Secret or Ramp into Lower, or return through Lobby for a Hut or Squeaky finish on Upper.
    See Responsibilities

Game Plan

Nuke T side separates the Outside role from the Yard it controls: Yard makes the Secret route into Lower credible while Lobby keeps Hut, Squeaky, and Upper live.

  1. Have the Outside group take Yard behind denial utility, then report whether Secret is open toward Lower before the team commits.
  2. Keep one player in Lobby to protect Hut and Squeaky at Upper and contest Vent, the direct Upper-to-Lower connector.
  3. Use Ramp as the second Lower route when Yard shows Secret or Main coverage, and take it when the Ramp defender rotates down.
  4. Finish on the exposed level: Secret or Ramp into Lower when Upper stays heavy, Hut or Squeaky into Upper when Lower pulls the rotation.

Protocols

Yard pressure: keep Lobby represented

1When the Outside group works Yard toward Secret and Lower, have the Lobby player deny the push and preserve Hut, Squeaky, and Ramp for the next level change.

Outside route closes: regroup Ramp

2When Outside reports that Secret-to-Lower is covered or the smoke window is fading, have the IGL regroup the Lobby pack through Ramp toward Lower before Yard defenders recover.

Default + Conditioning

  • Default

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    T SpawnCT SpawnRoofRadioLobbySqueakySiloYardRedSecretGarageBlueCreditNikoJ HallTrophyMustangHutTetrisDefaultRaftersBoostBig BoxRampHeadshotHeavenHellLockersZyWooCTUnbreakableAsianAfricaVentMain

    TBD

Variations

TBD

Executes

TBD

Utility Overview

Filter by type

Essential0

No essential utility yet.

Niche16

16 situational utilities are tucked away until needed.

Gimmicks

TBD

Duties

  • Outside

    TBD

  • Door

    TBD

  • AWP

    TBD

  • Roamer

    TBD

  • Lobby

    TBD

IGL Guide

  1. Round Start