Yard pressure: keep Lobby represented
1When the Outside group works Yard toward Secret and Lower, have the Lobby player deny the push and preserve Hut, Squeaky, and Ramp for the next level change.
An initial plan an IGL can use on the first gun round.
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Nuke T side separates the Outside role from the Yard it controls: Yard makes the Secret route into Lower credible while Lobby keeps Hut, Squeaky, and Upper live.
1When the Outside group works Yard toward Secret and Lower, have the Lobby player deny the push and preserve Hut, Squeaky, and Ramp for the next level change.
2When Outside reports that Secret-to-Lower is covered or the smoke window is fading, have the IGL regroup the Lobby pack through Ramp toward Lower before Yard defenders recover.
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No essential utility yet.

Starts the yard wall by denying the first CT yard angle around Red and Garage.
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Starts the outside wall near Secret so the cross can begin without giving Garage and Yard clean first contact.
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Pairs with outside smokes to block the Garage/CT yard fight while Ts cross toward Secret.
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Completes the deeper outside wall so the pack can cross lower without giving free yard duels.

Cuts the Mini/Main rotation and makes A-site players worry about a door or main split.
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Removes the upper A angle so Hut, Squeaky, and Main players can isolate site fights.
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Blocks the Lockers angle so the A pack can pressure through Hut, Squeaky, and Main with fewer upper-site crossfires.
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Blocks the fast lower drop and forces CTs to choose between holding A site or rotating lower blind.
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Clears the roof of Hut so the A pack can leave Lobby without fighting a tucked close player.
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Flushes the upper A defender so the entry path is not exposed from above the site.
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Pops over A to blind Heaven/Rafters/site players while the hit leaves Hut and Squeaky.
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Supports the Trophy player into Ramp and punishes CTs holding the first ramp contact.
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Screens the Decon-side lower cross so the pack can move through B without giving a clean retake angle.
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Blocks the Double Doors swing so lower players can plant, cross, or retake without eating the doorway fight.
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16 situational utilities are tucked away until needed.
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