SectionsPositions

Positions

When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

100%
T spawnCT spawnVanBalconyAppsBenchArchesEmptyDefaultE boxDoorsMarketUnderpassShortLadderWindowUnderpassCatwalkBenchMidChairConnectorTop midTVT roofPalaceRampJungleStairsTetrisSandwichDelpanTripleDefaultScaffoldingFireboxNinjaCTTicketA AnchorA ConnectorB ShortB AnchorAWPAWPAWPAWPAWPAWPAWPAWPAWPAWPAWPAWP
AWP
    • Open with the Mid flash and a Ramp or Palace check, then choose the site fight or CT retake before utility lands.
    • On retake posture, delay the T push into CT and Jungle, report the T depth, and preserve CT space for the grouped return.
    See Responsibilities

Game Plan

Start flexible, then resolve the defense into a Mid or A commitment before the T finish and give each site anchor a deliberate plan.

  1. Choose whether the round is playing for Mid or A; do not leave the starting 2-1-2 spread in place for the final hit.
  2. When the Mid setup is noisy, clear and leave before the counter-hit; when a masked Top mid smoke shows no cross, hold the setup.
  3. When CTs fight Mid, put A Anchor into a CT retake plan instead of leaving an isolated site fight without support.
  4. Separate the anchor jobs: A preserves CT space for the retake, while B uses a preplanned smoke to fight before the plant.

Protocols

Noisy Mid setup: clear and leave

1When the Mid setup reveals itself with smoke, molly, or multiple flashes, have the Mid trio clear the space and leave for the sites before Ts counter-hit.

Silent Mid mask: hold the setup

2When Top mid is smoked but Connector sees no T cross into Mid, have the Mid players stay hidden and hold because the smoke may only be a mask.

A hit during Mid fight: call retake

3When the team is committed to Mid and A utility lands, have A Anchor smoke the CT cross, call Ramp and Palace depth, and live for the grouped retake.

B contact: anchor the small site

4When B Anchor jump-spots Apps contact, have them drop the preplanned smoke and fight from Bench or Van while B Short closes from Catwalk.

Default + Conditioning

  • Default

    A Ramp molotov · Top Mid flashbang · Bottom Connector smoke · Top Mid Boxes molotov

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    T spawnCT spawnVanBalconyAppsBenchArchesEmptyDefaultE boxDoorsMarketUnderpassShortLadderWindowUnderpassCatwalkBenchMidChairConnectorTop midTVT roofPalaceRampJungleStairsTetrisSandwichDelpanTripleDefaultScaffoldingFireboxNinjaCTTicketSMFM
    SmokeMollyFlash
    • Mirage CT A Ramp molotov result from Triple Box

      A Ramp molotov

      Molly

      Denies the A Ramp burst from Triple Box so the A anchor can delay without taking the first dry duel.

    • Mirage CT Top Mid flashbang result from Triple

      Top Mid flashbang

      Flash

      Supports a Mid fight from Triple by flashing Top Mid without pulling the A anchor out of the site setup.

    • Mirage CT Bottom Connector smoke result

      Bottom Connector smoke

      Smoke

      Defensive smoke that blocks the Bottom Connector lane before Mid attackers can freely link Underpass and Window pressure.

    • Mirage CT Top Mid Boxes molotov result from Window

      Top Mid Boxes molotov

      Molly

      Burns the Top Mid Boxes staging pocket so Window and Connector can contest Mid before the T pack settles.

Variations

TBD

Utility Overview

Filter by type

Essential5

  • Mirage CT A Ramp molotov result from Triple Box

    A Ramp molotov

    Molly

    Denies the A Ramp burst from Triple Box so the A anchor can delay without taking the first dry duel.

  • Mirage CT Top Mid flashbang result from Triple

    Top Mid flashbang

    Flash

    Supports a Mid fight from Triple by flashing Top Mid without pulling the A anchor out of the site setup.

  • Mirage CT Top Mid Boxes molotov result from Window

    Top Mid Boxes molotov

    Molly

    Burns the Top Mid Boxes staging pocket so Window and Connector can contest Mid before the T pack settles.

  • Mirage CT Bottom Connector smoke result

    Bottom Connector smoke

    Smoke

    Defensive smoke that blocks the Bottom Connector lane before Mid attackers can freely link Underpass and Window pressure.

  • Mirage CT Mid Window flashbang result from Jungle

    Window flashbang

    Flash

    Pops through Mid Window timing to blind Top Mid and Underpass pressure while the CTs re-peek or fall off.

Niche6

6 situational utilities are tucked away until needed.

Gimmicks

TBD

Duties

  • A Anchor

    TBD

  • A Connector

    TBD

  • B Short

    TBD

  • B Anchor

    TBD

  • AWP

    TBD