Noisy Mid setup: clear and leave
1When the Mid setup reveals itself with smoke, molly, or multiple flashes, have the Mid trio clear the space and leave for the sites before Ts counter-hit.
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Start flexible, then resolve the defense into a Mid or A commitment before the T finish and give each site anchor a deliberate plan.
1When the Mid setup reveals itself with smoke, molly, or multiple flashes, have the Mid trio clear the space and leave for the sites before Ts counter-hit.
2When Top mid is smoked but Connector sees no T cross into Mid, have the Mid players stay hidden and hold because the smoke may only be a mask.
3When the team is committed to Mid and A utility lands, have A Anchor smoke the CT cross, call Ramp and Palace depth, and live for the grouped retake.
4When B Anchor jump-spots Apps contact, have them drop the preplanned smoke and fight from Bench or Van while B Short closes from Catwalk.
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Denies the A Ramp burst from Triple Box so the A anchor can delay without taking the first dry duel.
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Supports a Mid fight from Triple by flashing Top Mid without pulling the A anchor out of the site setup.
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Defensive smoke that blocks the Bottom Connector lane before Mid attackers can freely link Underpass and Window pressure.
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Burns the Top Mid Boxes staging pocket so Window and Connector can contest Mid before the T pack settles.
Lineups
TBD

Denies the A Ramp burst from Triple Box so the A anchor can delay without taking the first dry duel.
Lineups

Supports a Mid fight from Triple by flashing Top Mid without pulling the A anchor out of the site setup.
Lineups

Burns the Top Mid Boxes staging pocket so Window and Connector can contest Mid before the T pack settles.
Lineups

Defensive smoke that blocks the Bottom Connector lane before Mid attackers can freely link Underpass and Window pressure.
Lineups

Pops through Mid Window timing to blind Top Mid and Underpass pressure while the CTs re-peek or fall off.
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Blocks Ramp from Triple so the A setup can stall the hit without committing a body to the choke.
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Removes the Palace angle during A pressure so site and Stairs can focus Ramp and Tetris first.

Burns deep Apartments from B Site so the anchor can slow an Apps burst before contact.
Lineups

Blocks deep Apartments so the B anchor can reset the timing and call the Market rotation.
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Cuts Catwalk during a Mid or B retake so Short players can reposition without a dry duel.
Lineups
6 situational utilities are tucked away until needed.
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TBD