Starter Guide

An initial plan an IGL can use on the first gun round.

SectionsPositions

Positions

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T spawnCT spawnVanBalconyAppsBenchArchesEmptyDefaultE boxDoorsMarketUnderpassShortLadderWindowUnderpassCatwalkBenchMidChairConnectorTop midTVT roofPalaceRampJungleStairsTetrisSandwichDelpanTripleDefaultScaffoldingFireboxNinjaCTTicketMiddleA ExtremityB ExtremityAWPAWPAWPAWPAWPAWP
AWP
    • Own the Mid read: coordinate the Window smoke, flashes, and Top mid/Underpass timing before calling the finish.
    • Count the CT response, then keep pressure on the rotation while the extremities activate the weaker site.
    See Responsibilities

Game Plan

Use Mid to reveal whether CTs chose Mid or A, then keep enough shape to split the site their rotation leaves thin.

  1. Start with Mid utility and quiet extremity presence; read committed CT bodies and utility before choosing the finish.
  2. If CTs answer first-timing Mid pressure with numbers, activate A; if Mid stays quiet, regroup into a late B split.
  3. On the second timing, send Top mid and Underpass together behind flashes so CTs cannot isolate either route.
  4. Keep B conditional: split from Catwalk when A or Mid holds slow the rotation, and reserve an Apps pop for a clear punish.

Protocols

Mid fight: activate A

1When Middle confirms multiple CTs fighting the first timing, have the IGL activate Ramp and Palace while Middle occupies the rotation.

Quiet Mid: reset for the B split

2When Middle sees no CT cross or response, have the IGL cancel A, regroup through Mid, and send Catwalk with Apps against the slow B rotation.

Second timing: pair Top mid and Underpass

3When the opening utility fades and the IGL calls the Mid take, have Top mid and Underpass swing together behind flashes so neither route is isolated.

Default + Conditioning

  • Default

    Mid Window smoke · Top Mid smoke · Connector molotov · Default flash

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    T spawnCT spawnVanBalconyAppsBenchArchesEmptyDefaultE boxDoorsMarketUnderpassShortLadderWindowUnderpassCatwalkBenchMidChairConnectorTop midTVT roofPalaceRampJungleStairsTetrisSandwichDelpanTripleDefaultScaffoldingFireboxNinjaCTTicketSSMF
    SmokeMollyFlashT player
    • Mirage Mid Window smoke result from T Spawn

      Mid Window smoke

      Smoke

      Blocks the CT AWP's strongest early Mid sightline so Top Mid players can scale.

    • Mirage Top Mid smoke result

      Top Mid smoke

      Smoke

      Lands in Top Mid so the Mid pair can cross out without giving Window, Connector, or Catwalk a clean opening timing.

    • Mirage Connector molotov result

      Connector molotov

      Molly

      Burns the Connector player out of the first Mid fight so Top Mid and Underpass can pressure together.

    • Mirage Default flash result

      Default flash

      Flash

      Pops over the Mid default pressure point so Top Mid can keep scaling after the first smoke lands.

Variations

  • Mid Progression

    Mid Window smoke · Top Connector Smoke · Ladder molotov · Connector flash

Executes

  • A Execute

    Jungle Smoke · Stairs smoke · Under Balcony molotov · A Triple molotov · A Site flash
  • A Connector Split

    CT A smoke · Deep Jungle Smoke · A Triple molotov · A Site flash
  • B Cat Split

    B Short smoke · Market Window smoke · Market Door smoke · Bench molotov · B Site flash
  • B Apps Pop

    Market Window smoke · Market Door smoke · Bench molotov · Van molotov · B Site flash

Utility Overview

Filter by type

Essential8

  • Mirage Mid Window smoke result from T Spawn

    Mid Window smoke

    Smoke

    Blocks the CT AWP's strongest early Mid sightline so Top Mid players can scale.

  • Mirage Top Mid smoke result

    Top Mid smoke

    Smoke

    Lands in Top Mid so the Mid pair can cross out without giving Window, Connector, or Catwalk a clean opening timing.

  • Mirage Connector molotov result

    Connector molotov

    Molly

    Burns the Connector player out of the first Mid fight so Top Mid and Underpass can pressure together.

  • Mirage Connector flash result from Top Mid

    Connector flash

    Flash

    Pops for the Top Mid pack so the Connector defender cannot cleanly fight the first Mid progression.

  • Mirage Stairs smoke result from A Ramp

    Stairs smoke

    Smoke

    Cuts the Stairs player out of the A hit so Ramp and Palace can clear site before fighting Jungle.

  • Mirage Jungle smoke result from T Roof

    Jungle Smoke

    Smoke

    Cuts the Jungle player out of the A hit so Ramp and Palace can clear site before fighting rotators.

  • Mirage Market Window smoke result from House

    Market Window smoke

    Smoke

    Blocks the Market Window rotator so B Apps players can isolate site and Bench.

    Lineups

Niche17

17 situational utilities are tucked away until needed.

Gimmicks

TBD

Duties

  • Middle

    TBD

  • A Extremity

    TBD

  • B Extremity

    TBD

  • Roamer

    TBD

  • AWP

    TBD

IGL Guide

  1. Round Start

  2. Mid Round

  3. End Round