Starter Guide

An initial plan an IGL can use on the first gun round.

SectionsPositions

Positions

When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

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PlatWindowDefaultBoxFenceBoostCarClosetUpper TunnelsLower TunnelsOutside tunnelTruckCT boostMid doorsX boxMidCatwalkTop midPalmSuicideT spawnT rampCT spawnNinjaBoostShortStairsElevatorGooseRampCarLongBlue boxLong doorsPitLong PlatTAXIUpper BLower BMiddleLongAWPAWPAWPAWPAWPAWP
AWP
    • Guard Upper Tunnels aggression, help the Lower player secure Lower Tunnels, then return attention to the Upper gap (1:20:31).
    • Apply B pressure with a lurk smoke plus supporting flashes or mollies; repeated pressure can condition a later contact or split (1:21:42).
    • During a B rush, use spawn order to assign the anti-rush flash, entry, extinguish and trade, support flashes, and B Doors smoke (1:25:25).
    See Responsibilities

Game Plan

Dust 2 rewards a T side that uses favorable Long spawns and Catwalk pressure to force a decision from the Mid-to-B player.

  1. Take Long when favorable spawns put the team ahead of the CT arrival.
  2. Use Catwalk pressure to force the Mid-to-B player to choose between reinforcing A and holding B.
  3. Commit to B when CTs are invested at Long or Mid, or when B is defended by one player.
  4. Choose Mid-to-B against a slow rotation, Catwalk against a weak A, and Long when CTs are playing Catwalk.

Protocols

Take Catwalk before going Mid to B

1Secure Catwalk before committing Mid to B so the Mid rotator is pulled toward A.

Take Mid before executing A

2Secure Mid control before the A execute so the Mid rotator is pulled toward B.

Punish the Long Doors flank

3When the team goes Mid to B, hold Long Doors until you punish the flank once, then ignore it for the next two or three rounds.

Plant for Long Plat

4When space allows, plant for Long Plat and keep Long control for the post-plant.

Flash a suspected Cat boost

5If you suspect an AWP or another CT is boosted on Cat, throw the Cat flash from Lower Tunnels before taking the early fight.

Support A Short from Lower Tunnels

6As the Lower Tunnels player, anticipate when the team needs the A Short flash.

Flash above Car on the Long run-up

7When the team runs up Long toward A Site, throw flashes high above Car.

Default + Conditioning

  • Default

    Mid Doors smoke · Cat molotov · A Short flash · Cat flash from Lower Tunnels · Short molotov

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    PlatWindowDefaultBoxFenceBoostCarClosetUpper TunnelsLower TunnelsOutside tunnelTruckCT boostMid doorsX boxMidCatwalkTop midPalmSuicideT spawnT rampCT spawnNinjaBoostShortStairsElevatorGooseRampCarLongBlue boxLong doorsPitLong PlatTAXISMFFM
    SmokeMollyFlash
    • Dust 2 Mid Doors smoke result from spawn

      Mid Doors smoke

      Smoke

      Blocks the CT view through Mid Doors so T Spawn crosses do not feed early damage.

    • Dust 2 Cat molotov result covering the Catwalk pocket

      Cat molotov

      Molly

      Burns the Catwalk pocket so the Short group can scale without clearing the close angle dry.

    • Dust 2 A Short flash trajectory from Lower Tunnels

      A Short flash

      Flash

      Flashes the Short fight from Lower Tunnels so Catwalk players can scale without taking the first duel dry.

    • Dust 2 Cat flash from Lower Tunnels result

      Cat flash from Lower Tunnels

      Flash

      Pops over Cat from Lower Tunnels so the Catwalk pack can scale through the Short fight behind a support flash.

    • Dust 2 Short molotov result covering the Short corner

      Short molotov

      Molly

      Burns the Short corner so Catwalk players can clear forward before CTs settle into the A-site crossfire.

Variations

  • A Long Pop

    Taxi Flash · Long Flash
  • A Long Take

    A Long Corner smoke · Car molotov · Taxi Flash · Long Flash
  • Mid Progression

    CT Spawn smoke · Left Middle smoke
  • Cat Take

    Short smoke · Short molotov · A Short flash

Executes

  • Long / Short A Split

    CT Spawn smoke for A · A Short flash
  • Avangar Execute

    Close Ledge smoke · Far Ledge smoke
  • B Rush

    B Doors smoke · B Window smoke
  • B Tunnels Execute

    B Doors smoke · B Window smoke · Under Window Molotov · B Site flash
  • Mid-to-B Split

    CT Spawn smoke · Under Window Molotov · B Site flash

Utility Overview

Filter by type

Essential9

  • Dust 2 Mid Doors smoke result from spawn

    Mid Doors smoke

    Smoke

    Blocks the CT view through Mid Doors so T Spawn crosses do not feed early damage.

  • Dust 2 Xbox smoke result blocking the Mid sightline

    Xbox smoke

    Smoke

    Blocks CT Mid vision so T players can cross into Catwalk and build Short pressure.

  • Dust 2 Cat molotov result covering the Catwalk pocket

    Cat molotov

    Molly

    Burns the Catwalk pocket so the Short group can scale without clearing the close angle dry.

  • Dust 2 CT Cross smoke result from A Long Corner

    CT Cross smoke

    Smoke

    Blocks the CT Spawn cross so Long players can scale into A site or plant with less exposure.

  • Dust 2 A Short flash trajectory from Lower Tunnels

    A Short flash

    Flash

    Flashes the Short fight from Lower Tunnels so Catwalk players can scale without taking the first duel dry.

  • Dust 2 Taxi Flash landing marker for an A Long pop

    Taxi Flash

    Flash

    Pops from Taxi so the Long pack can burst through Long Doors without giving Corner the first clean duel.

    Lineups

  • Dust 2 Long Flash trajectory from Taxi toward A Long

    Long Flash

    Flash

    Flashes A Long Corner from Taxi so the Long pack can pop through Doors behind the flash.

    Lineups

Niche12

12 situational utilities are tucked away until needed.

Gimmicks

  • Suicide Boost

    Stack two players at Top Mid with both backs against the rear wall, leaving a clear gap on their left (viewer right). The boosted player can hold the narrow Mid Doors angle.

  • Closet Hiding Spot

Duties

  • Upper B

    TBD

  • Lower B

    TBD

  • Middle

    TBD

  • Long

    TBD

  • AWP

    TBD

IGL Guide

  1. Round Start

  2. Mid Round

  3. End Round