SectionsPositions

Positions

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PlatWindowDefaultBoxFenceBoostCarClosetUpper TunnelsLower TunnelsOutside tunnelTruckCT boostMid doorsX boxMidCatwalkTop midPalmSuicideT spawnT rampCT spawnNinjaBoostShortStairsElevatorGooseRampCarLongBlue boxLong doorsPitLong PlatTAXIB AnchorMiddleCTLongAWPAWPAWPAWPAWPAWPAWP
AWP
    • Cross toward B, report Suicide occupancy to the Mid AWPer, and block the B rush with a molly and HE (47:01).
    • Play anti-flash, punish an extinguish by spraying the smoke, then use a defensive smoke and prioritize survival while Mid supplies flashes (47:28).
    • Consider smoking Upper Tunnels without contact to deny information about Fence, the close angle, and Plat (48:43).
    • Tether positioning to the Mid or second-B player and concentrate both defenders on one side of a B split instead of accepting isolated fights (49:54).
    See Responsibilities

Game Plan

Dust 2 CT side depends on an early Long or Catwalk posture, then a clear Mid-to-B response when T pressure moves across the map.

  1. When Ts repeatedly abuse Mid-to-B, stack three rifles on B Site while the other two fight Long; if Ts block Long, pull those two back to fight Catwalk.
  2. When a split forms around Long and Catwalk, pair the AWP and rifle around one side instead of fighting both lanes.
  3. Hold Catwalk with an AWP on the angle and a rifler playing anti-flash.
  4. When Ts pressure Long or Catwalk, move the Mid-to-B player to Mid and return the A rotator to A.

Protocols

Combine against one half of the B split

1When a B split develops, have Middle and B Anchor combine against one half instead of fighting both halves separately.

Combine against one half of the A split

2When Long and Catwalk pressure form an A split, have the A defenders regroup toward Long and Pit and fight one half together so Long remains available against the plant and Catwalk and CT spawn can be retaken as a group.

Video · 2:44

Default + Conditioning

  • Default

    A Long Corner flash · Under B Window molotov

    When zoomed, focus the map and use the arrow keys to pan. Press Home or Escape to fit the whole map. Scroll over the map or pinch to zoom. Move the pointer outside the map to scroll the page.

    100%
    PlatWindowDefaultBoxFenceBoostCarClosetUpper TunnelsLower TunnelsOutside tunnelTruckCT boostMid doorsX boxMidCatwalkTop midPalmSuicideT spawnT rampCT spawnNinjaBoostShortStairsElevatorGooseRampCarLongBlue boxLong doorsPitLong PlatTAXIFMHE
    MollyFlashHE
    • Dust 2 A Long Corner flash result from CT Cross

      A Long Corner flash

      Flash

      Flashes Long Corner from CT Cross so CTs can contest or retake Long without dry-swinging the corner.

    • Dust 2 Under B Window molotov result from Scaffolding

      Under B Window molotov

      Molly

      Clears the under-window pocket during B retakes or late site holds.

Variations

TBD

Utility Overview

Filter by type

Essential2

  • Dust 2 A Long Block smoke result from Elevator

    A Long Block smoke

    Smoke

    Cuts the Long lane from Elevator so CTs cannot freely fight back into Long control.

  • Dust 2 A Long Corner flash result from CT Cross

    A Long Corner flash

    Flash

    Flashes Long Corner from CT Cross so CTs can contest or retake Long without dry-swinging the corner.

Niche8

8 situational utilities are tucked away until needed.

Gimmicks

  • Mid HE Smoke Break

    Drop 1–2 HEs there.

  • Suicide Smoke + Mid Push

  • Cat AWP Boost

  • Long Doors Boost

  • Window Boost

  • CT Boost

  • Car Peek

  • Cat Rifle Boost

  • Mid Smoke Break

  • Pit Off Angle

  • Middle Push

Duties

  • B Anchor

    TBD

  • Middle

    TBD

  • Long

    TBD

  • CT Spawn

    TBD

  • AWP

    TBD