Commit the prepared Banana take
1When B has the smoke, flash, and paired clear ready, have B Aggro and B Support break the T smoke, deny Logs or Broom, and trade the remaining side.
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Inferno CT side chooses how much risk to spend on Banana, then uses that lane and Brackets information to move the Arch and Library rotation before the T finish.
1When B has the smoke, flash, and paired clear ready, have B Aggro and B Support break the T smoke, deny Logs or Broom, and trade the remaining side.
2When Half Wall delay expires without a T contest, have B Support warn the A pair and keep one B player on information so Brackets is ready for the speed-up.
3When the B pair secures deep Banana, have the fourth defender move A while the deep spotter owns the B return call.
4When pressure develops through Brackets, have the A defenders smoke it; if Brackets stay silent, preserve the smoke for a later response.
5When B has lost Banana information, have the A Rifler and Long player keep Brackets; only hunt the A lurker after B contact confirms the pack.
6When a late deep smoke seals Long, have the Arch and Library rotator stop fighting the smoke and commit to the threatened site before the finish arrives.
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Combines with HE or flash pressure to stop the T pack from walking into close Banana control.
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Punishes the Top Banana pack from Oranges when Ts pause behind early utility.
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Cuts the lower Banana lane from CT Spawn so the B setup can delay the first Banana crunch.
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TBD

Cuts the lower Banana lane from CT Spawn so the B setup can delay the first Banana crunch.
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Flashes Top Banana from CT B so the B pair can contest Car without giving the first fight away.
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Blocks the first Banana fight so CTs can take Car or Half Wall control behind utility instead of dry contact.
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Combines with HE or flash pressure to stop the T pack from walking into close Banana control.
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Lets the B pair swing through Banana utility together and retake Top Banana before Ts settle.
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Supports an A-side fight into Second Mid from Top Mid without exposing a defender to Apartments contact.
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Slows the first Top Mid walk-up from CT Spawn so the A setup can finish its opening information pattern.
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Buys the B anchor extra seconds on the final hit and creates a safer timing for rotations through CT B.
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8 situational utilities are tucked away until needed.
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TBD